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Welcome to the last part of dice game post series! We already have fully working game that we created in 1st and 2nd parts. Today we’ll see how we can take advantage of the fact that we’re using event sourcing. We’ll create a separate statistics project that will catch all DiceRolled events and count how many times each number have been […]
Welcome to the 2nd part of the event-sourced game post series! In case you haven’t yet read the previous part, I highly recommend reading it before. Today we’ll focus on the frontend server part, the one that’ll be responsible for handling user interface interactions as well as backend server communication.
Hi, in this post series we’ll create a really simple (yet complete) event-sourced game. It won’t be anything spectacular thus its rules are as simple as: game creator specifies players taking part each player, one after another, has an opportunity to roll the dice each player’s opportunity to roll is time limited, if player won’t […]
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